Working with Bitmap Resources NEW!!!

The above text provides a cover text, three procedure, sample data and scripts - all designed specifically for working with the bitmap resources. The cover text explains the purpose of - as well as brief introduction to the three procedures.

As noted in the cover, "Each of the three procedures addresses a specific aspect of the updating of, and potential re-development of, the graphics contained with the various RML Labs products."

These procedures and the accompany sample data and scripts, have been specifically designed and tested to simplify the entire update and extraction process. The cover text provides further information on these procedures and their implementation,

For example:
Procedure 1: Employs previously extracted bitmaps to create 1) a new 32-bit or 64-bit main .shd, 2) a new 32-bit or 64-bit main .dll, or 3) a new 32-bit or 64-bit native effects .dll.
Procedure 2
: Employs a 32-bit main .shd, main .dll or native effects .dll - which is then converted to 64-bit.
Procedure 3: Extracts the bitmap resources from a 32-bit or 64-bit main .shd, main .dll or native effects .dll for either updating or potential re-development purposes.

The cover text: [Download]
Procedure 1: [Download]
Procedure 2: [Download]
Procedure 3: [Download]

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