Working with Bitmap Resources NEW!!!
The above text provides a cover text, three procedure,
sample data and scripts - all designed specifically for working with the bitmap resources. The cover
text explains the purpose of - as well as brief introduction to the
three procedures.
As noted in the cover, "Each of the three procedures addresses a specific aspect of the updating of, and potential
re-development of, the graphics contained with the various RML Labs
products."
These procedures and the accompany sample data
and scripts, have been specifically designed and tested to simplify the
entire update and extraction process. The cover text provides further
information on these procedures and their implementation,
For
example:
Procedure 1: Employs previously
extracted bitmaps to create 1) a new 32-bit or 64-bit main .shd, 2) a
new 32-bit or 64-bit main .dll, or 3) a new 32-bit or 64-bit native
effects .dll.
Procedure 2: Employs a 32-bit
main .shd, main .dll or native effects .dll - which is then converted to
64-bit.
Procedure 3: Extracts the bitmap
resources from a 32-bit or 64-bit main .shd, main .dll or native effects
.dll for either updating or potential re-development purposes.
The cover text: [Download]
Procedure 1: [Download]
Procedure 2: [Download]
Procedure 3: [Download]
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